

HYPER LIGHT DRIFTER CREATOR SERIES
There’s nothing quite like the feeling of becoming so acquainted with a specific series of enemies that you learn to hack-n-slash and weave around them like some kind of violent ballet dancer, finally landing all the hits needed so you can proceed with a tiny bit of health into the next scene, where you have to do it all over again. Definitely reminds me of some punishing games I played growing up, in a good way. You’re bombarded with astonishing visuals like these within just the first few minutes of the game:īattle and gameplay sequences tend to be quite challenging, often requiring you to redo them over and over until you can finally pass through a scene without dying. And there’s a lot of beauty to behold here. The game’s gorgeous, 16bit-inspired pixel art style is very reminiscent of Superbrothers: Sword & Sworcery EP. We spoke with Alex Preston, who is credited as the game's creator, designer, and artist about how best to approach the game's challenge. You sort of have to piece the plot together for yourself as you go. Hyper Light Drifter is a mysterious and beautiful game ( here's our review ), but it is also a challenging one, which is why it's handy to bring a few best practices along with you while exploring its large world. Unity pretty much just offers a 2D renderer and a Physics engine and nothing else (Except a 3D engine) so its pretty bare bones. With a story inspired by creator Alex Preston’s congenital heart disease, Hyper Light Drifter has you playing as a Drifter suffering from an unspecified illness, yet happens to be extremely skilled with a sword and can dash around like a ninja with no hard limit.Īfter some kind of apocalyptic event shown at the beginning, you find yourself exploring and battling through a series of territories and dungeons without being given much of a reason why, since there’s no real dialogue to speak of, only vague imagery and abstract storytelling. Lots of 2D games just fit within the scope of GameMaker though, Hyper Light Drifter is a great example where Unity would add nothing and just slow down development.
HYPER LIGHT DRIFTER CREATOR PC
When fans share love with devs, it goes a long way, and helps us keep pushing.A month ago, game studio Heart Machine ported their critically acclaimed action RPG title, Hyper Light Drifter: Special Edition, from Nintendo Switch to iOS - the original version of which has been around on PC and elsewhere since 2016. “It’s just as scary to go indie the second time around, but I’m grateful to all the Hyper Light Drifter players for giving me the courage to keep making hard choices to pursue the best games I can.

Speaking to Polygon, Diefenbach thanked every player of his game, and promised that more would be coming soon. Play alone or with friends to explore open worlds, fight brutal monsters, unlock gear, create new builds, take on the mysterious Crowns and overthrow the ominous Abyss King in this adventure from the creators of Hyper Light Drifter. Luckily for Diefenbach though, Hyper Light Drifter is still doing well enough to keep him afloat. Enter the Overgrowth, a forgotten land in the world of Hyper Light. And that can seems daunting after spending two years with a regular monthly salary. While other members of his team were shuffled on to other projects within Square Enix, Diefenbach is moving back to Los Angeles to return to independent development.

Because of this shift and the loss of our project, I no longer feel this is the place for me to pursue the type of work I aspire to make – the avenues of storytelling in game design I’ve been trying to explore in my career.” Thankfully, the talented team remain employed and valued, assigned to other projects. But the business strategy of the studio shifted, and our project was sadly no longer compatible. “My team were working on a game that I deeply wish we could have shared with you. It’s evident that Diefenbach really believed in the work he and his team were doing over the past two years in Montreal, and feels gutted by the way they were forced to leave it all behind. The sudden vacancy is tied to a recent cancellation of the project Diefenbach and his team were working on, the details of which the developer was not at liberty to share in his lengthy post about his departure from the studio. But two years on, he’s decided to depart. The studio in charge of creating great mobile titles such as Hitman and Lara Croft GO was slightly different to what might have been expected of Diefenbach, but given a creative director role, it seemed his inclusion might have meant a whole new image for the studio. Shortly after the release of the pixel art adventure title though, its creator, Teddy Diefenbach, made a massive move to Square Enix Montreal. Hyper Light Drifter is a pretty astounding game, and one hell of an achievement after its small development team spent years and years on it.
